POODR: A Practical Guide to OOD Techniques with Ruby Examples
## Outline Heading Subheading --- --- H1: Practical Object-Oriented Design in Ruby: An Agile Primer (2nd Edition) Book PDF A brief introduction to the book and its author, Sandi Metz H2: What is Object-Oriented Design? A definition and explanation of object-oriented design and its benefits H2: What is Ruby? A brief overview of Ruby as a programming language and its features H2: What is Agile? A summary of agile software development and its principles H2: How does POODR help you learn OOD with Ruby and Agile? A description of the main topics and techniques covered in the book H3: Designing Classes with a Single Responsibility A discussion of the single responsibility principle and how to apply it in Ruby H3: Managing Dependencies A demonstration of how to reduce coupling and increase cohesion among objects in Ruby H3: Creating Flexible Interfaces A presentation of how to design interfaces that are easy to use and change in Ruby H3: Acquiring Behavior through Inheritance An exploration of how to use inheritance to share behavior among classes in Ruby H3: Sharing Role Behavior with Modules An illustration of how to use modules to extract common roles and behaviors in Ruby H3: Combining Objects with Composition An examination of how to use composition to create complex objects from simpler ones in Ruby H3: Designing Cost-Effective Tests A guide on how to write tests that are reliable, maintainable, and valuable in Ruby H2: Where can you get POODR book PDF? A comparison of different options for obtaining the book PDF online H2: Conclusion A summary of the main points and a call to action for the readers H2: FAQs A list of five frequently asked questions and answers about POODR book PDF ## Article Practical Object-Oriented Design in Ruby: An Agile Primer (2nd Edition) Book PDF If you are a programmer who wants to learn how to write object-oriented code that is beautiful, straightforward, and easy to change, you might be interested in reading Practical Object-Oriented Design in Ruby: An Agile Primer (2nd Edition), or POODR for short. This book, written by Sandi Metz, is a programmers tale about how to apply object-oriented design (OOD) techniques with Ruby, a dynamic programming language, and agile, a software development methodology. In this article, we will give you an overview of what POODR is about, what you can learn from it, and where you can get it as a PDF file. What is Object-Oriented Design? Object-oriented design is a way of designing software systems that are composed of objects that interact with each other. Objects are entities that have attributes (data) and behaviors (methods) that define their state and functionality. Object-oriented design aims to create software systems that are modular, reusable, extensible, and easy to understand and maintain. Some of the benefits of object-oriented design are: - It allows you to model real-world problems using objects that represent concepts, entities, or roles. - It enables you to encapsulate data and behavior within objects, hiding the implementation details from other objects. - It facilitates code reuse by allowing you to inherit or share behavior among objects that have common characteristics or roles. - It promotes code flexibility by allowing you to change or add behavior to objects without affecting other parts of the system. - It enhances code readability by using meaningful names and conventions for objects, methods, and variables. What is Ruby? Ruby is a general-purpose programming language that was created by Yukihiro Matsumoto (Matz) in 1995. Ruby is an interpreted language, which means that it does not need to be compiled before running. Ruby is also a dynamic language, which means that it allows you to change the structure and behavior of objects at runtime. Ruby is known for its expressive syntax, powerful metaprogramming capabilities, and rich set of built-in libraries. Some of the features of Ruby are: - It supports multiple programming paradigms, such as object-oriented, functional, procedural, and reflective. - It has a clear and concise syntax that resembles natural language and uses punctuation sparingly. - It has a dynamic type system that does not require you to declare the type of variables or parameters. - It uses duck typing, which means that it relies on the behavior of objects rather than their class or type. - It supports closures, which are blocks of code that can be passed as arguments or assigned to variables. - It has a garbage collector, which automatically manages the memory allocation and deallocation of objects. - It has an open-source license, which means that you can use, modify, and distribute it freely. What is Agile? Agile is a software development methodology that emphasizes delivering working software in short iterations, adapting to changing requirements, and collaborating with customers and stakeholders. Agile is based on a set of principles that guide the development process and the behavior of the team members. Some of these principles are: - Customer satisfaction is the highest priority by delivering valuable software frequently. - Welcome changing requirements, even late in development, as they provide a competitive advantage. - Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. - Business people and developers must work together daily throughout the project. - Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. - The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. - Working software is the primary measure of progress. - Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. - Continuous attention to technical excellence and good design enhances agility. - Simplicity--the art of maximizing the amount of work not done--is essential. - The best architectures, requirements, and designs emerge from self-organizing teams. - At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. How does POODR help you learn OOD with Ruby and Agile? POODR is a practical, readable introduction to how OOD can lower your costs and improve your applications. It teaches you powerful, real-world OOD techniques with simple and realistic examples in Ruby. It also shows you how to apply agile principles and practices to your design process. POODR covers the following topics and techniques: ### Designing Classes with a Single Responsibility This chapter introduces you to the single responsibility principle (SRP), which states that a class should have one reason to change. It teaches you how to identify the responsibilities of your classes and how to separate them into different classes. It also shows you how to use dependency injection and duck typing to decouple your classes from each other. ### Managing Dependencies This chapter teaches you how to manage the dependencies among your classes. Dependencies are relationships between classes that make them rely on each other's behavior or structure. Dependencies can cause problems such as tight coupling, high maintenance costs, and low testability. This chapter shows you how to recognize and avoid unnecessary dependencies, how to reverse dependencies that point in the wrong direction, and how to isolate dependencies that are unavoidable. ### Creating Flexible Interfaces This chapter teaches you how to create interfaces that are easy to use and change. Interfaces are the methods that define how objects interact with each other. Interfaces can affect the usability, flexibility, and maintainability of your code. This chapter shows you how to design interfaces that are consistent, minimal, explicit, and abstract. It also shows you how to use polymorphism and inheritance to create flexible interfaces. ### Acquiring Behavior through Inheritance This chapter teaches you how to use inheritance to acquire behavior from other classes. Inheritance is a mechanism that allows a class (subclass) to inherit the attributes and methods of another class (superclass). Inheritance can help you reuse code, reduce duplication, and simplify your design. This chapter shows you how to use inheritance correctly, how to avoid common pitfalls such as violating the Liskov substitution principle (LSP), and how to refactor inheritance hierarchies. ### Sharing Role Behavior with Modules This chapter teaches you how to use modules to share role behavior among classes. Modules are collections of methods that can be mixed into classes using include or extend. Modules can help you extract common behaviors that do not belong to a single class hierarchy, such as roles or concerns. This chapter shows you how to identify roles in your code, how to create modules for them, and how to test them. ### Combining Objects with Composition This chapter teaches you how to use composition to combine objects into larger structures. Composition is a mechanism that allows an object (composite) to contain other objects (components) as its attributes. Composition can help you create complex objects from simpler ones, delegate behavior among objects, and vary behavior dynamically. This chapter shows you how to use composition effectively, how to choose between composition and inheritance, and how to refactor code using composition. ### Designing Cost-Effective Tests code that verify the behavior and functionality of your application. Tests can help you find and fix bugs, refactor your code with confidence, and document your design. This chapter shows you how to write tests that are easy to write, easy to read, and easy to change. It also shows you how to test different types of objects, such as plain old Ruby objects (POROs), inherited objects, role-playing objects, and composed objects. Where can you get POODR book PDF? If you are interested in reading POODR book PDF, you have several options to get it online. Here are some of them: - You can buy the PDF version of the book from the publisher's website. The price is $39.99 and you can download it instantly after purchase. You can also get the ePub and Kindle versions of the book for the same price. - You can subscribe to Safari Books Online, an online learning platform that offers access to thousands of books and videos on various topics. The monthly subscription fee is $39.99 and you can read POODR book PDF online or download it for offline reading. You can also get a 10-day free trial before subscribing. - You can search for free PDF copies of the book on the internet. However, this option is not recommended for several reasons. First, downloading free PDF copies of the book may violate the copyright of the author and the publisher. Second, free PDF copies of the book may be outdated, incomplete, or corrupted. Third, free PDF copies of the book may contain viruses or malware that can harm your computer or device. Conclusion POODR is a great book for anyone who wants to learn how to write object-oriented code that is beautiful, straightforward, and easy to change. It teaches you powerful, real-world OOD techniques with simple and realistic examples in Ruby. It also shows you how to apply agile principles and practices to your design process. Whether you are a beginner or an experienced programmer, you will benefit from reading POODR book PDF. If you want to get POODR book PDF, you can buy it from the publisher's website, subscribe to Safari Books Online, or search for free PDF copies on the internet. However, we recommend that you buy or subscribe to the official sources to support the author and get the latest and best version of the book. We hope that this article has given you a good overview of what POODR is about and why you should read it. If you have any questions or comments, please feel free to leave them below. Thank you for reading and happy coding! FAQs Q: Who is Sandi Metz? A: Sandi Metz is a software developer, author, speaker, and teacher. She has over 30 years of experience in writing object-oriented code. She is also the author of 99 Bottles of OOP: A Practical Guide to Object-Oriented Design. Q: What is the difference between POODR 1st edition and 2nd edition? A: The 2nd edition of POODR is fully updated for Ruby 2.5 and includes new content on testing inherited code, testing modules, testing composed objects, and designing cost-effective tests. Q: What are some other books on object-oriented design and Ruby? A: Some other books on object-oriented design and Ruby are: - Eloquent Ruby by Russ Olsen - Design Patterns in Ruby by Russ Olsen - The Well-Grounded Rubyist by David A. Black - Metaprogramming Ruby by Paolo Perrotta - Ruby Under a Microscope by Pat Shaughnessy Q: How can I practice object-oriented design and Ruby? A: You can practice object-oriented design and Ruby by doing exercises, challenges, projects, and katas. Some online resources that offer these are: - Exercism - Codewars - Ruby Quiz - Project Euler - Ruby Koans Q: How can I learn more about agile software development? A: You can learn more about agile software development by reading books, blogs, articles, podcasts, and videos on agile topics. Some online resources that offer these are: - Agile Alliance - Scrum Alliance - Agile Manifesto - Agile for Humans - InfoQ
Practical Object-Oriented Design In Ruby: An Agile Primer (2nd Edition) Book Pdfl
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